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1. incursions are slowly killing off LP store profits - in Missions & Complexes [original thread]
I do agree that having the abilty to instanty convert concord LP to another Corp is unbalanced as it is, Its also unfair on players that have grinded standings with an obscure corp to gain access to rewarding faction BPC runs. One option to fix t...
- by Snaggle Pu55 - at 2011.12.02 21:43:00
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2. Possible Low Sec Cyno Island Systems - in Player Features and Ideas Discussion [original thread]
A lot would come down to balancing the rewards and profits that can be accessed in the cyno Island constellations. In terms of geography it would hold not tactical advantage to large null alliances so they should have little interest in interferi...
- by Snaggle Pu55 - at 2011.10.04 01:12:00
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3. Possible Low Sec Cyno Island Systems - in Player Features and Ideas Discussion [original thread]
The idea is to create new low sec systems that are far enough away form null that its impossible to cyno ships between them. This will effectivily create low sec islands that can only support carriers and dreads made within the constellation, no ...
- by Snaggle Pu55 - at 2011.10.03 22:09:00
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4. Walk In Ships with "Public Transport" aka Fhloston Paradise - in Player Features and Ideas Discussion [original thread]
The idea is to eventually expand walk in stations onto Specific Public transport ships that fly around the galaxy, like the Fhloston ParadiseShip in The Fifth Element. So I imagine that instead of being stuck in the station while chatting to othe...
- by Snaggle Pu55 - at 2011.07.23 11:00:00
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5. TriExporter - in EVE Technology Lab [original thread]
Hi Guys Sorry Im currently to busy to write a full tut on creating the characters but heres a basic overview There is a problem with Tri Exporter with a lot of new assets, Newer assets have multiple sub meshes, you can check this by downloading ...
- by Snaggle Pu55 - at 2011.07.15 07:57:00
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6. A Capital Idea? - in EVE General Discussion [original thread]
Edited by: Snaggle Pu55 on 08/07/2011 00:53:56 Possibly a Sub Capital Ship that makes use of the "advanced spaceship command" training skill. If I am correct I believe only Frieghters benifit from this skill while being trained until it reach...
- by Snaggle Pu55 - at 2011.07.08 00:51:00
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7. Introducing: MONOCLEGEDDON - in EVE General Discussion [original thread]
Ah the Monocle p_o I can't think of an in-game item that has hit cult status this fast in any game. Interesting times ahead
- by Snaggle Pu55 - at 2011.06.29 11:58:00
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8. GIVE IDEAS for NON-vanity, NON-advantage items and services for AUR ! - in Player Features and Ideas Discussion [original thread]
-Pilot Helmets -Red Baron -Jet fighter Style -Ferro's flight helmet from Aliens "fly the friendly skys" Carebear Jumpsuit - Multiple colours Station areas to rent -Bars, consume alcohol, spirits, etc from market, get drunk impaires flying a...
- by Snaggle Pu55 - at 2011.06.28 09:01:00
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9. TriExporter - in EVE Technology Lab [original thread]
Edited by: Snaggle Pu55 on 20/06/2011 00:05:41 Edited by: Snaggle Pu55 on 20/06/2011 00:00:14 Hello Chaps Ive Uploaded a simple UDK map Linkage including the shader network for the apocalypse discribed in my Tutorial , The map also inc...
- by Snaggle Pu55 - at 2011.06.19 23:58:00
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10. TriExporter - in EVE Technology Lab [original thread]
Hello forums I'm currently creating a Eve Fan Trailer in Unreal UDK. Thought Id share some progress im having with getting Characters and Ships into Unreal UDK from Eve. Character WIP Ive also created a Wip tutorial for Ships, Ships Tut ...
- by Snaggle Pu55 - at 2011.06.16 05:03:00
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11. EVE Online: Incursion 1.1.0 Issues - in EVE Information Portal [original thread]
Hopefully a fix for some users with the character editor hanging I too was experiencing problems with the character hanging and failing to progress. I was able to create my character, after about a 5 minute loading period , but the editor would...
- by Snaggle Pu55 - at 2011.01.20 22:02:00
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